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RadarreceiverL1

The radar receiver allows you to see enemies on your teammates radar within the receiver's range. For example, a Closesight radar receiver receives radar information from teammates within 200 meters. Radar receivers will re-transmit data to other receivers within range allowing players to create a vast network of intelligence upkeep.

Usage Edit

It is often good to use radar receivers on close-to-ground vehicles, like tanks, hovercraft, and skidders (Craft that glide on blocks). This can be useful, as mentioned above, to setup a network of enemy location communication. If you have an enemy radar, and everyone following you has a radar receiver, they see the enemies that you see. This can also be useful on vehicles such as compact sniping vehicles with rail cannons or plasma cannons. Why? If you have them lined out on the edge of a cliff (for example), the people in tanks, scouts, or speeders driving along the front lines and detect enemies with enemy radars out of range for you radars, and as soon as one person catches an enemy on radar, everyone on that cliff side will suddenly know the position of that enemy. This is a big use if you want to gain from your scout vehicles.

Unfortunately, using these on aircraft is usually a waste of RP, and just a ball of dead weight. Aircraft often fly high above the ground, so they can rarely catch enemy positions from ground troops. For aircraft, either have your team spot more commonly (Q key), use an enemy radar, or just keep your eyes sharp.

StatsEdit

Name Forge costs
in Robits
Recycle costs
in Robits
Weight Health Range Detection
Power
CPU
Closesight 400 ? 7,6 kg 13298 550m 0,2GW 10 pFLOPS
Farsight 1500 ? 12,6kg 19947 575m 1GW 15 pFLOPS
Overwatch 5000 ? 17,6kg 26595 600m 1,8GW 20 pFLOPS

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