Battle Arena is a multiplayer gamemode in which players use the robots they have created inside of Build Mode to fight on large-scale maps of twelve people. Each team, (red and blue) has a total player amount of six. In this gamemode, players battle eachother for control over Fusion Towers, to be able to destroy the enemy team's Protonium Reactor. Players respawn in this gamemode, unlike Team Deathmatch . Players are given Salvage Crates at the end of each match, the rarity of the Salvage Crates depends on the player's performance.
Fusion Towers (Obsolete)Edit
Fusion Towers are large, Protonium powered towers that grant each team abilities as they take control of them. Fusion Towers start off as a purple, or neutral, color to signify they can be taken. When each Protonium Crystal on a Fusion Tower is destroyed, the Fusion Tower's Protonium Crystals will respawn, and become the same color as the team who destroyed the final Protonium Crystal. On each Battle Arena map, there are three different towers. One near each base, and another at a mid point. Once a team has a single Fusion Tower, their Protonium Reactor will generate a large Fusion Shield around it, stopping all enemy fire from either side of the shield. Enemies can enter a Fusion Shield. If a team has two Fusion Towers, a Clock Cycle Booster will be added. If any team has all three Fusion Towers on a map, the opposite team's shield will fall, and that team will gain another boost to their Clock Cycle.
Protonium Reactors (Old)Edit
Protonium Reactors are large towers covered in Protonium Crystals. Each team has one, and each team must defend their own and attack the other team's Protonium Reactor. The Protonium Reactor's Protonium Crystals will be the same color as the team who defends it. The Protonium Reactor cannot be damaged by friendly fire. If a team has a Fusion Tower, their Protonium Reactor will generate a Fusion Shield around it, protecting it from long range weaponry. The Fusion Shield will last until that team loses all Fusion Towers, or the Protonium Reactor is destroyed. All the Protonium Crystals on a Protonium Reactor must be destroyed before the game ends.
New game aspects for battle arena
The Annihilator is an unseen weapon that is gaining energy once a Mining Point is captured. If an Annihilator is fully charged, a light beam is shot from the sky and destroys the enemy Protonium reactor which ends the round. The energy that the Annihilator has is shown on the team's Protonium Reactor in the form of crystals as well as on the top of the screen. If a Protonium Reactor is under enemy fire and attackers destroys the crystals, they gain energy while the defenders lose energy.
Players will receive verbal notifications once any Annihilator charges to a certain extent.
Protonite Core Edit
If the Annihilator charges on both teams has a significant difference, a Protonite Core shows up in the middle of the map. Both verbal and visual notifications are received 30 seconds before it shows up and an on-screen timer also shows a countdown about how long until it appears. The leading team is tasked to defend the core, while the other team are tasked to destroy it within 60 seconds since it will disappear after. The on-screen timer will also show how damaged it is, and while it's damaged it will slowly turn white from bottom to top.
If a Protonite Core is destroyed, the attackers' Annihilator energy will catch up with the formerly leading team. Otherwise it doesn't affects energy at all.
Mining Point Edit
The successors of Fusion Towers, still starting out neutral. If a team has captured a Point, their Annihilator will start to gain energy gradually. They are now required to be captured by staying on it instead of smashing it's Protonium into smithereens. The capture range is indicated by lines so air vehicles or hovercraft can also capture if they are within the height limit. The more allies on the point, the faster it captures. If an enemy enters the point while capturing in in process, it will be marked as "Contested" which suspends capturing and in order to continue, either team should drive their enemies out. The Mining Points have their current ownership and capture status stated on the top of the screen.
If any team captures all three mining points, the opposing team's Fusion Shield is disabled, allowing the leading team to potentially steal more energy.
Protonium Reactor Edit
Unlike before, they cannot be destroyed by a team's robots, but instead the Annihilator. Protonium Crystals on the Reactor now simply shows how much energy the team has. If the Crystals are destroyed, the defenders loses energy to the attackers.
The Fusion Shield is active by default and now completely prevents enemy presence as long as it's active. Enemies will always be blocked by the Shield and cannot move in. Friendly robots that enter the shield are rapidly healed to max health. If any enemy is inside the Shield's range when it's disabled and the Shield suddenly activates, they will slowly lose health as well as unable to use anything other than moving until they move out of the shield. The Shield is active until the opposing team has all the Mining Points, but can be regained if those Mining Points are taken over.
- Battle Arena was once named Team Deathmatch, which was renamed from Capture The Base. Thats a lot of renaming!
- A good way to capture Fusion Towers is to look for neon lights that ride down the stem of the Tower. Shoot the crystals covering every neon light and the Fusion Tower is immediately captured then.